Nuke callouts in CS2: upper and lower levels, Outside, Ramp and Secret

Nuke callouts for CS2 on both levels, from Outside, Lobby and Ramp to Heaven, Secret and Vents, plus the in-game radar names where they differ from common calls.

Nuke callouts are harder to learn than most because the map is stacked: A site sits directly above B, and the radar switches between an upper and a lower image depending on your height. CS2's Nuke is a port of the layout Valve rebuilt in 2016, so the CS2 Nuke callouts below are the ones teams have used since then, grouped by level and area.

Outside and T side callouts

From T Spawn, Terrorists either go inside through Lobby or head across Outside, the open yard around the building, towards Secret, Mini and Garage.

CalloutWhere it is
T SpawnWhere Terrorists start the round
T RoofRoof above Lobby, reached by ladders, with a way onto Silo
OutsideThe open yard around the building, also called Yard
SiloLarge silo on Outside
RedRed container in the middle of Outside
GarageBuilding at the far end of Outside on the CT side
SecretStairs from Outside down to the lower level and B
MiniSmall room between Outside and A site
CT BoxBox just outside CT Spawn

Upper level callouts: A site and the rooms around it

The upper floor of the building holds A site. From Lobby, Squeaky and Hut open onto A, while a chain of small rooms leads the other way to Ramp.

CalloutWhere it is
LobbyMain room on the T side of the building
SqueakyRoom off Lobby with a door onto A
HutSmall hut leading from Lobby onto A
TetrisTwo boxes next to Hut
A SiteThe upper bombsite
HeavenRaised room above A site, over Hell
RaftersUpper ledges around A site, on three sides
HellRoom under Heaven, next to Lockers
LockersRoom next to Hell with windows onto Outside
VentBreakable vent on A that leads down towards B
RadioSmall room off Lobby on the way to Ramp
TrophyRoom after Radio, on the way to Ramp
ControlShort corridor from Trophy into Ramp

Ramp and lower level callouts: B site

B is directly below A. Terrorists reach it down Ramp or through Secret and Tunnels, and the vents link it with A.

CalloutWhere it is
RampBig room and slope from Control down towards B
BoostStacked boxes on Ramp beside the Control entrance
HeadshotLarge box at the far end of Ramp
TunnelsCorridors from Secret towards B
DeconRoom between Tunnels and B
B SiteThe lower bombsite
DoubleDouble doors onto B
SingleRoom with a single door onto B
WindowWindow looking down onto B
DarkCorner of B site
Nuke's two skin collections, the original set and the 2018 Nuke Collection
Nuke's two skin collections, the original set and the 2018 Nuke Collection

How CS2 Nuke callouts differ from the in-game names

CS2 shows the name of the area you stand in under the radar and in team chat, as our Mirage callouts guide explains. On Nuke the radar file defines two images, a default one and a lower one, and swaps them by height. Nuke's map file in the build of October 22, 2026 has 29 named areas. Most match the callouts: Lobby, Squeaky, Trophy, Hut, Heaven, Hell, Rafters, Ramp, Garage, Silo, Secret, Outside, Mini, Tunnels and Decon. These differ:

CalloutIn-game name
T RoofRoof
RadioVending
ControlControl Room
LockersLocker Room
VentVents
Window on BObservation
T Spawn, CT SpawnT Start, CT Start
A Site, B SiteBombsite A, Bombsite B

The radar also names a few areas that the guides above don't list: Admin, a room between Ramp and Hell; Hut Roof, the top of Hut; Catwalk, a strip beside Heaven; and Crane, high over A site. Valve's own notes use Vending too, for example when it fixed flickering shadows "at vending" in June 2023. Smaller spots such as Tetris, Red, Boost, Headshot, Double and Dark have no in-game name of their own.

Two names cover both floors. Secret and Ramp each have one part on the upper level and one on the lower, so a call like "Ramp" can mean the top or the bottom of it. Inferno has a different trap: Quad and Kitchen mean one place on the radar and another in calls, as our Inferno callouts guide shows.

Nuke in CS2: what changed

The current layout dates from 2016, when Valve rebuilt Nuke for Operation Wildfire. Valve's page on that rebuild already used today's names: the Squeaky door, the Mini entrance, players in Heaven, a route over Hut to Rafters, a Decontamination room ("Decon") between Tunnels and B, and vents between the sites changed from an "H" to an "S" shape.

CS2 kept that layout with new lighting. Valve's CS2 notes for the map are fixes to collision, holes, lighting and stuck spots, plus work on sound, which matters on a stacked map:

  • June 29, 2023: Nuke arrived in the limited test, and Valve added a "unique audio occlusion layer to help with vertical sound positioning".
  • May 7, 2024: Valve fixed a bug that stopped HE grenades from breaking the vents.
  • April 1, 2026: vertical occlusion became "more gradual at the edges of transition points in Nuke and Vertigo".

Our map pool history tracks Nuke's spells in and out of the Active Duty pool, including its 2016 return after the rebuild.

Nuke souvenir packages from CS2 Majors in 2024 and 2025
Nuke souvenir packages from CS2 Majors in 2024 and 2025

Sources

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