CS2 patch notes: September 2024

Every smaller Counter-Strike 2 patch Valve released in September 2024, with the official notes: 3 patches, 7 changes.

Valve released 3 smaller Counter-Strike 2 patches in September 2024, on September 3, 9 and 10. Each is reproduced below as Valve published it, newest first.

September 10, 2024

Misc

  • Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").

Valve's notes on Steam

September 9, 2024

Misc

  • Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
  • Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.

Valve's notes on Steam

September 3, 2024

Misc

  • Fixed a case where some commands, including jump, might be ignored under poor network conditions.
  • Fixed a bug that could cause inconsistent jump heights.
  • Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
  • Fixed a case for Linux users where the game would hang when opening the pause menu.

Valve's notes on Steam

Sources

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