Valve released 5 smaller Counter-Strike 2 patches in February 2024, on February 7, 8, 12 and 16. Each is reproduced below as Valve published it, newest first.
Bigger updates that month have their own articles: CS2 A Call to Arms update (February 2024): Kilowatt Case, Kukri knife and Arms Race, CS2 update February 15, 2024: patch notes and CS2 update February 28, 2024: patch notes.
February 16, 2024
Misc
- 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
- Fixed in-game bot avatar images not reloading correctly after pause menu was opened
- Fixed behaviour of previous round button during demo playback
- Fixed inability to clear a button binding in game settings
- Improved performance of telemetry display HUD element
- Normalized volume of NIGHTMODE music kits
- Stability improvements
February 12, 2024
Misc
- Reconnecting to the game server will no longer get a player into a bad state.
- Improved VOIP performance when running the game at very high framerates.
- Fixed timings for some events in demo files representing start of the round.
- Fixed ring artifacts that could appear on smoke particles.
- Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
- Fixed storage units sometimes having a very small icon in inventory view.
- Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
- Fixed spectator kill streak effects playing when switching to a player with 5 kills.
- Fixed a regression with Butterfly Knife inspect sounds.
- Added a catch sound for Kukri knife draw animation.
- Fixed Zeus tracer appearing to pass through players.
February 8, 2024
Misc
- Fixed a bug where some inputs were acting as if they were released prematurely
February 8, 2024, patch 2
Arms Race
- Fixed a bug where an extra kill with a shotgun before the knife level counted as the winning knife kill
Smoke
- Adjusted visibility of player silhouettes in smoke
- Fixed a bug where enemies were visible on the radar when viewed through a combination of smoke and translucent surfaces such as glass
Animation
- Various bug fixes and tweaks to inspect animations
Maps
- Fixed a bug where doors spun the wrong way on several maps
- Nuke:
- Fixed vis regressions
- Ancient:
- Fixed pixel gap looking into bombsite B from T Side
- Anubis:
- Fixed potential spot where bomb could be thrown into an unreachable area at T Spawn
- Enabled collision on ledge meshes at Sniper's Nest to prevent dropped weapons clipping through them
- Mirage:
- Fixed collision in Palace where bomb could be thrown into an unreachable area
Misc
- Fixed a bug where certain keys not found on US keyboards (such as the backslash key on UK keyboards) couldn't be bound
- Fixed an issue preventing some older demos from playing back
- Various crash fixes
February 7, 2024
Stickers
- Fixed a bug where AMD graphics users couldn't move stickers
- Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory
Smoke
- Various bug fixes and tweaks
Sound
- Fixed a performance bug with certain microphone setups
Networking
- cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead
Animation
- Fixed a bug with the Kukri knife inspect animation
- Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet
UI
- Removed XP Overload icon from the kill feed
- The swap weapon prompt will now show the weapon/finish name rather than the custom name
- Fixed a bug with switching background maps while inspecting gloves
Maps
- Vertigo:
- Fixed a gap in world geometry at Crane
Misc
- Fixed a bug with keyboard input from non-English keyboard layouts
- Various crash fixes


