Valve released 3 smaller Counter-Strike 2 patches in September 2024, on September 3, 9 and 10. Each is reproduced below as Valve published it, newest first.
September 10, 2024
Misc
- Practice matches and matches started with the "map" command will now run in engine loopback mode to match the CS:GO offline default. Engine loopback bypasses most networking code for the host, resulting in one less tick of latency for the local player. Engine loopback can be disabled by appending "loopback=0" to the map command-line (e.g. "map de_dust2 loopback=0").
September 9, 2024
Misc
- Added counter-strafe input automation detection options for non-Valve servers. See the sv_auto_cstrafe family of convar descriptions for details.
- Enabled measurement of network jitter on direct UDP connections to community servers. Previously, jitter measurement was only available for connections relayed over SDR. Jitter data is included in the net_connections_status command output.
September 3, 2024
Misc
- Fixed a case where some commands, including jump, might be ignored under poor network conditions.
- Fixed a bug that could cause inconsistent jump heights.
- Fixed a case where client player collision would remain disabled after ragdoll interaction occurred in the previous round. Thanks for the repro steps, @poggu__.
- Fixed a case for Linux users where the game would hang when opening the pause menu.


