CS2 patch notes: November 2024

Every smaller Counter-Strike 2 patch Valve released in November 2024, with the official notes: 5 patches, 58 changes.

Valve released 5 smaller Counter-Strike 2 patches in November 2024, on November 12, 14, 15, 19 and 27. Each is reproduced below as Valve published it, newest first.

Bigger updates that month have their own articles: CS2 update November 6, 2024: patch notes and CS2 Train update (November 2024): rebuilt Train, Overpass changes and four new community maps.

November 27, 2024

Shanghai 2024 Major

  • The Shanghai Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.
  • Purchase a Shanghai 2024 Viewer Pass to receive an upgradable Shanghai 2024 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.
  • All players with Prime status can place Pick'Em picks for free! However, to complete challenges and earn rewards from an event stage, you will have to activate a Viewer Pass before that stage begins.

Music Kits

  • A new music kit “Ay Hey” by Perfect World is now available for purchase in-game in standard and StatTrak versions.

Gameplay

  • Added "sv_quantize_movement_input" setting, enabled by default, to keep players from using analog binds to move at fractional speeds that the game is not designed to handle.
  • In cases when servers toggle some game rules from competitive to deathmatch and back to competitive mid-match, the weapons will no longer disappear when dropped on the ground, but toggling game rules settings without reloading the map is not a generally supported workflow for community servers.

Annotations

  • Added support for turning off text background
  • Added support for grenade types other than Smoke
  • Increased node limit from 100 to 300
  • Fixed annotation_delete_previous_node not cleaning up particle effects

Misc

  • Added ability to rent weapons from all previous CS:GO weapon cases.
  • Added policy settings to enforce client delta ticks order, namely sv_deltaticks_enforce and sv_deltaticks_log, which should help diagnosing configurations causing delta ticks out of order disconnects.
  • Fixed a case where an unlocalized #SLOT prefix could appear in chat.
  • Added a reference Counter-Strike Broadcast Playcast Webserver implementation: https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Broadcast#Reference_Playcast_Webserver_Implementation

Maps

Basalt

  • Updated to latest version from Community Workshop (Update Notes)

Train

  • Fixed various gaps in map
  • Collision fidelity upgrades
  • Blockers added for train in B to avoid unfair angles
  • Various visual fixes

Valve's notes on Steam

November 19, 2024

Gameplay

  • Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
  • Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
  • Fixed a case where damage prediction was incorrect due to view angle changes mid-spray
  • Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled

UI

  • Fixed layout inconsistencies for ranks display and player profiles

Maps

Train

  • Updated sounds on main menu background
  • Improved movement around ladders
  • Fixed various gaps in map
  • Fixed z-fighting in various spots

Inferno

  • Fixed various holes
  • Adjusted clipping in multiple spots
  • Fixed various texture bugs

Nuke

  • Fixed a spot that players could get stuck on

Office

  • Fixed a case where a T would spawn in the air

Valve's notes on Steam

November 15, 2024

Maps

Train

  • Removed unintended boost in B halls
  • Added grenade collision to out of bounds areas
  • Fixed gap in world by longdog exit
  • Added collision to B site broken ceiling
  • Fixed collision type on oilcar in B site

Valve's notes on Steam

November 14, 2024

Map Guides

  • Fixed a bug where missing text for a user's language wouldn't fall back to English

Maps

Train

  • Fixed various collision issues including a higher fidelity for the orange train on B site
  • Minor fixes on textures stretching
  • Fixed various gaps in map
  • Disabled player collision on radio
  • Updated radio sound
  • Added vphysics clip to platform gap in T spawn for clumsy players
  • Players can now get on top of cratestack outside of longdog

Overpass

  • Fixed lighting bug on Bombsite B
  • Fixed footstep sound bug on mud surfaces

Basalt

  • Updated to the latest version from the Community Workshop (Update Notes)

Valve's notes on Steam

November 12, 2024

Network

  • Fixed a case mid-spray where lag compensation wasn't aware of the user's "Buffering to smooth over packet loss / jitter" setting.
  • Improved clock synchronization to better handle downstream jitter bursts.

Telemetry HUD

  • Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter.
  • Added detailed network quality display option, which can be used to display the raw packet loss and jitter numbers.
  • For more details see this article.

About the Network Quality Readout

Prior to the Armory Update, the network quality readout in the telemetry HUD considered packets to be "bad" under two circumstances. 1.) If the packet was dropped. 2.) If the packet was delivered out-of-order and was not corrected at a relatively low layer in the network stack. This was not a useful metric for two reasons. First, it counted some misdelivery events as "bad" even though they did not negatively impact gameplay. This was especially a problem for packet reordering. Second, it was not counting as "bad" packets that arrived late due to network jitter and did negatively impact gameplay. After debugging many instances of gameplay hitches with players, we determined that jitter was causing problems for many players, who believed (quite reasonably) that their network was working perfectly, since there was no packet loss.

In an attempt to let these players know that jitter might be the cause of the hitches, we changed the measurement method in the Armory Update on October 2, 2024. Now, we counted a message as "bad" if it was lost, if packets arrived out of order in a way that could not be corrected, or if the packets experienced jitter above a threshold. For players on a network connection with significant jitter, suddenly the network quality indicator became significantly worse. Many players assumed that this meant that something had changed to introduce packet loss.

Unfortunately, this method of measuring quality was also flawed. The Source 2 Engine automatically adds buffering to smooth over jitter. For many players, these automatic adjustments are enough, and the indicator was counting jittered packets as "bad" even when there was not negative impact on gameplay.

Today's update changes the network quality readout to only measure network events that are negatively impacting gameplay. See the FAQ for more details.

Valve's notes on Steam

Sources

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