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皮肤、刀具、手套、印花和挂件详解。

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Marble Fade patterns: Fire and Ice, Tricolor and the rest explained

How the paint seed sets a Marble Fade knife's colours, what Fire and Ice, max fake, tricolor and tip patterns mean, which knives can have them, and why the tiers are community conventions.阅读约 5 分钟
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Clutch Case (2018): Hydra Gloves, the second glove set and every skin

The Clutch Case of February 2018 brought 24 new gloves, including the first Hydra Gloves. Every glove and gun by grade, glove floats, the Revolution Case link and status in CS2.阅读约 4 分钟
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Sticker capsules outside the Majors: community, artist and crossover capsules

From the first Sticker Capsule of February 2014 to Espionage in 2023 and the CS2 releases since, every non-Major sticker capsule in Counter-Strike, when it came out and what made it different.阅读约 5 分钟
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CS2 rifle and sniper skins: Galil AR, FAMAS, AUG, SG 553, SSG 08, SCAR-20, G3SG1

Notable skins for the CS2 rifles and snipers beyond the AK, M4s and AWP: where each came from, its rarity and float window, and the artists and contests behind several of them.阅读约 5 分钟
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Driver, Moto, Hand Wraps, Hydra and Broken Fang gloves in CS2 explained

Five CS2 glove types in one guide: every Driver, Moto, Hand Wraps, Hydra and Broken Fang finish, the cases and terminal behind each set, and what to check on wear.阅读约 5 分钟
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Crimson Web web counts and Slaughter patterns: diamonds, angels and more

How the paint seed places webs on Crimson Web knives and shapes on Slaughter blades, what triple webs, diamonds, angels and hearts mean, where they matter and how far to trust tiers.阅读约 5 分钟
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How CS2 skins are made: the Steam Workshop, Valve's rules and paying artists

How community artists design CS2 skins in the Workshop, Valve's submission rules and style guide, how finishes get picked for cases and collections, and what Valve has said about paying creators.阅读约 6 分钟